Head to head
Avabel Online vs PlaneShift
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
Avabel Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~402 | |
| August 2026 | ~402 | Down 0.5% |
| July 2026 | ~404 | — |
PlaneShift
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~402 | Up 0.8% |
| August 2026 | ~399 | Down 0.5% |
| July 2026 | ~401 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Avabel Online
- 20Down 20%
- PlaneShift
- 1Down 67%
Avabel Online currently has about 20× as many peak concurrent Steam players as PlaneShift — 20 vs 1.
Reddit members
- Avabel Online
- 332Up 0.3%
- PlaneShift
- 70Up 4.5%
Avabel Online currently has about 4.7× as many subreddit members as PlaneShift — 332 vs 70.
Discord members
- Avabel Online
- —
- PlaneShift
- 845Down 0.1%
PlaneShift currently has 845 Discord members; no comparable data is tracked for Avabel Online.
Twitch viewers
- Avabel Online
- —
- PlaneShift
- 0
PlaneShift currently has 0 live Twitch viewers; no comparable data is tracked for Avabel Online.
YouTube subscribers
- Avabel Online
- —
- PlaneShift
- 1.6k
PlaneShift currently has 1,590 YouTube subscribers; no comparable data is tracked for Avabel Online.
How these estimates are made
Avabel Online
Avabel Online is estimated to have 58 – 200 players a day. Around 9k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
PlaneShift
PlaneShift is estimated to have 8 – 26 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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