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Head to head

Avabel Online vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2013 · 14 years ago
August 2008 · 18 years ago

Daily players

53 – 190
2k – 7k

Estimated players

401Up 0.1%
54.9kUp 0.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Avabel OnlineiRacing

Avabel Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~402
August 2026~402Down 0.5%
July 2026~404

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55kUp 0.9%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Avabel Online
24Up 9.1%
iRacing
879Up 14%

iRacing currently has about 37× as many peak concurrent Steam players as Avabel Online — 879 vs 24.

Reddit members

Avabel Online
333Up 0.6%
iRacing
245.1kUp 0.8%

iRacing currently has about 736× as many subreddit members as Avabel Online — 245,137 vs 333.

Twitch viewers

Avabel Online
iRacing
5.8kUp 110%

iRacing currently has 5,841 live Twitch viewers; no comparable data is tracked for Avabel Online.

YouTube subscribers

Avabel Online
iRacing
287kUp 0.3%

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Avabel Online.

How these estimates are made

Avabel Online

Avabel Online is estimated to have 53 – 190 players a day. Around 9k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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