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Head to head

Avabel Online vs IdleOn

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2013 · 14 years ago
October 2020 · 6 years ago

Daily players

55 – 190
20k – 69k

Estimated players

401Up 0.1%
77.9kDown 3.8%

Available on

  • Windows
  • Android
  • iOS
  • Browser
  • Windows
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

Avabel OnlineIdleOn

Avabel Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~402Down 0.5%
July 2026~404

IdleOn

Average monthly estimated players
MonthEstimated playersChange
August 2026~80.4kDown 0.5%
July 2026~80.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Avabel Online
25Up 19%
IdleOn
7.3kDown 15%

IdleOn currently has about 290× as many peak concurrent Steam players as Avabel Online — 7,260 vs 25.

Reddit members

Avabel Online
331
IdleOn
55.9kUp 0.2%

IdleOn currently has about 169× as many subreddit members as Avabel Online — 55,881 vs 331.

Discord members

Avabel Online
IdleOn
197.1kUp 0.1%

IdleOn currently has 197,140 Discord members; no comparable data is tracked for Avabel Online.

Twitch viewers

Avabel Online
IdleOn
25Down 64%

IdleOn currently has 25 live Twitch viewers; no comparable data is tracked for Avabel Online.

YouTube subscribers

Avabel Online
IdleOn
103k

IdleOn currently has 103,000 YouTube subscribers; no comparable data is tracked for Avabel Online.

How these estimates are made

Avabel Online

Avabel Online is estimated to have 55 – 190 players a day. Around 9k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

IdleOn

IdleOn is estimated to have 20k – 69k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.