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Head to head

Avabel Online vs Gladiabots

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2013 · 14 years ago
May 2019 · 7 years ago

Daily players

55 – 190
58 – 200

Estimated players

401Down 0.1%
318Up 3.8%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Linux
  • Android
  • iOS
  • macOS

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Avabel OnlineGladiabots

Avabel Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~402
August 2026~402Down 0.5%
July 2026~404

Gladiabots

Average monthly estimated players
MonthEstimated playersChange
September 2026~316Up 3.3%
August 2026~306
July 2026~306

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Avabel Online
23Down 8.0%
Gladiabots
12Up 300%

Avabel Online currently has about 1.9× as many peak concurrent Steam players as Gladiabots — 23 vs 12.

Reddit members

Avabel Online
333Up 0.6%
Gladiabots
1.3kUp 0.3%

Gladiabots currently has about 3.9× as many subreddit members as Avabel Online — 1,283 vs 333.

Twitch viewers

Avabel Online
Gladiabots
1

Gladiabots currently has 1 live Twitch viewers; no comparable data is tracked for Avabel Online.

YouTube subscribers

Avabel Online
Gladiabots
818Up 0.2%

Gladiabots currently has 818 YouTube subscribers; no comparable data is tracked for Avabel Online.

How these estimates are made

Avabel Online

Avabel Online is estimated to have 55 – 190 players a day. Around 9k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Gladiabots

Gladiabots is estimated to have 58 – 200 players a day. Around 26k – 67k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.