Head to head
Auto Chess vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- PlayStation
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Auto Chess
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~11.9k | Up 0.3% |
| August 2026 | ~11.9k | Up 0.4% |
| July 2026 | ~11.8k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~69.2k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Auto Chess
- 306Up 3.7%
- Viking Rise
- 736Down 4.2%
Viking Rise currently has about 2.4× as many peak concurrent Steam players as Auto Chess — 736 vs 306.
Discord members
- Auto Chess
- 21.7kDown 0.4%
- Viking Rise
- 263.2k
Viking Rise currently has about 12× as many Discord members as Auto Chess — 263,156 vs 21,740.
Reddit members
- Auto Chess
- 41kUp 0.1%
- Viking Rise
- —
Auto Chess currently has 40,988 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- Auto Chess
- 0Down 100%
- Viking Rise
- 3Down 50%
Auto Chess currently has 0 live Twitch viewers, while Viking Rise has 3.
YouTube subscribers
- Auto Chess
- 24.9kDown 0.4%
- Viking Rise
- 112kUp 0.9%
Viking Rise currently has about 4.5× as many YouTube subscribers as Auto Chess — 112,000 vs 24,900.
How these estimates are made
Auto Chess
Auto Chess is estimated to have 770 – 3k players a day. Around 28k – 73k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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