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Head to head

Auroria vs Lords Mobile

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2025 · 1 year ago
March 2016 · 11 years ago

Daily players

12 – 6k
3k – 10k

Estimated players

460Down 0.2%
83.4kDown 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

AuroriaLords Mobile

Auroria

Average monthly estimated players
MonthEstimated playersChange
September 2026~461Down 0.4%
August 2026~463
July 2026~463

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
September 2026~83.5kUp 0.3%
August 2026~83.2kUp 0.5%
July 2026~82.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Auroria
4.6kDown 0.4%
Lords Mobile
168kUp 1.2%

Lords Mobile currently has about 37× as many YouTube subscribers as Auroria — 168,000 vs 4,600.

Steam concurrent players

Auroria
Lords Mobile
654Down 47%

Lords Mobile currently has 654 peak concurrent Steam players; no comparable data is tracked for Auroria.

Discord members

Auroria
Lords Mobile
269.1k

Lords Mobile currently has 269,105 Discord members; no comparable data is tracked for Auroria.

Reddit members

Auroria
Lords Mobile
24.9kUp 0.5%

Lords Mobile currently has 24,885 subreddit members; no comparable data is tracked for Auroria.

Twitch viewers

Auroria
Lords Mobile
0Down 100%

Lords Mobile currently has 0 live Twitch viewers; no comparable data is tracked for Auroria.

How these estimates are made

Auroria

Auroria is estimated to have 12 – 6k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Lords Mobile

Lords Mobile is estimated to have 3k – 10k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.