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Head to head

Audition Online vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2004 · 22 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

156Down 0.4%
69.1kDown 0.6%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Audition OnlineViking Rise

Audition Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~158Down 1.9%
August 2026~161Up 2.5%
July 2026~157

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Audition Online
0
Viking Rise
387Down 52%

Audition Online currently has 0 peak concurrent Steam players, while Viking Rise has 387.

Twitch viewers

Audition Online
0Down 100%
Viking Rise
1Down 75%

Audition Online currently has 0 live Twitch viewers, while Viking Rise has 1.

Discord members

Audition Online
Viking Rise
263kDown 0.1%

Viking Rise currently has 263,010 Discord members; no comparable data is tracked for Audition Online.

YouTube subscribers

Audition Online
Viking Rise
113kUp 1.8%

Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for Audition Online.

How these estimates are made

Audition Online

Audition Online is showing no measurable concurrent players on Steam. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.