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Head to head

Audition Online vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2004 · 22 years ago
July 2015 · 11 years ago

Daily players

No population data
3k – 10k

Estimated players

157Down 13%
31.8kDown 1.9%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Audition OnlineTrove

Audition Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~161Up 2.5%
July 2026~157

Trove

Average monthly estimated players
MonthEstimated playersChange
August 2026~32.2kUp 1.2%
July 2026~31.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Audition Online
0
Trove
843Down 25%

Audition Online currently has 0 peak concurrent Steam players, while Trove has 843.

Twitch viewers

Audition Online
0Down 100%
Trove
8Down 53%

Audition Online currently has 0 live Twitch viewers, while Trove has 8.

Discord members

Audition Online
Trove
40.3k

Trove currently has 40,308 Discord members; no comparable data is tracked for Audition Online.

Reddit members

Audition Online
Trove
49.1k

Trove currently has 49,136 subreddit members; no comparable data is tracked for Audition Online.

YouTube subscribers

Audition Online
Trove
59.8kUp 6.2%

Trove currently has 59,800 YouTube subscribers; no comparable data is tracked for Audition Online.

How these estimates are made

Audition Online

Audition Online is showing no measurable concurrent players on Steam. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Trove

Trove is estimated to have 3k – 10k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.