Head to head
Atlantica Online vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Atlantica Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~351 | Up 5.4% |
| July 2026 | ~333 | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~26.2k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Atlantica Online
- 301Up 4.2%
- Warface: Clutch
- 5Down 17%
Atlantica Online currently has about 60× as many peak concurrent Steam players as Warface: Clutch — 301 vs 5.
Reddit members
- Atlantica Online
- 1.1k
- Warface: Clutch
- —
Atlantica Online currently has 1,126 subreddit members; no comparable data is tracked for Warface: Clutch.
Twitch viewers
- Atlantica Online
- 0
- Warface: Clutch
- 7Up 75%
Atlantica Online currently has 0 live Twitch viewers, while Warface: Clutch has 7.
Discord members
- Atlantica Online
- —
- Warface: Clutch
- 34.4kDown 0.3%
Warface: Clutch currently has 34,392 Discord members; no comparable data is tracked for Atlantica Online.
YouTube subscribers
- Atlantica Online
- —
- Warface: Clutch
- 99.7k
Warface: Clutch currently has 99,700 YouTube subscribers; no comparable data is tracked for Atlantica Online.
How these estimates are made
Atlantica Online
Atlantica Online is estimated to have 770 – 3k players a day. Around 29k – 75k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 20 – 71 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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