Head to head
Arma II: DayZ vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Arma II: DayZ
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~757 | |
| August 2026 | ~757 | |
| July 2026 | ~757 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.4k | Down 1.0% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Arma II: DayZ
- 12Up 9.1%
- The Elder Scrolls Online
- 10.4kDown 7.2%
The Elder Scrolls Online currently has about 867× as many peak concurrent Steam players as Arma II: DayZ — 10,407 vs 12.
Discord members
- Arma II: DayZ
- —
- The Elder Scrolls Online
- 62.2kUp 0.8%
The Elder Scrolls Online currently has 62,208 Discord members; no comparable data is tracked for Arma II: DayZ.
Reddit members
- Arma II: DayZ
- —
- The Elder Scrolls Online
- 505.9kUp 0.5%
The Elder Scrolls Online currently has 505,916 subreddit members; no comparable data is tracked for Arma II: DayZ.
Twitch viewers
- Arma II: DayZ
- —
- The Elder Scrolls Online
- 1.1kDown 57%
The Elder Scrolls Online currently has 1,067 live Twitch viewers; no comparable data is tracked for Arma II: DayZ.
How these estimates are made
Arma II: DayZ
Arma II: DayZ is estimated to have 30 – 110 players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 26k – 92k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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