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Head to head

Arma II: DayZ vs Runescape

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2012 · 15 years ago
January 2001 · 26 years ago

Daily players

30 – 110
11k – 39k

Estimated players

757
108.6kUp 1.6%

Available on

  • Windows
  • Browser
  • Windows
  • Android
  • macOS
  • Linux
  • iOS

Player activity

Smoothed estimated players over time.

Arma II: DayZRunescape

Arma II: DayZ

Average monthly estimated players
MonthEstimated playersChange
August 2026~757
July 2026~757

Runescape

Average monthly estimated players
MonthEstimated playersChange
August 2026~108.3kUp 1.4%
July 2026~106.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Arma II: DayZ
8Down 11%
Runescape
4.1kUp 69%

Runescape currently has about 518× as many peak concurrent Steam players as Arma II: DayZ — 4,147 vs 8.

Discord members

Arma II: DayZ
Runescape
127kUp 0.9%

Runescape currently has 126,967 Discord members; no comparable data is tracked for Arma II: DayZ.

Reddit members

Arma II: DayZ
Runescape
401.6kUp 0.2%

Runescape currently has 401,587 subreddit members; no comparable data is tracked for Arma II: DayZ.

Twitch viewers

Arma II: DayZ
Runescape
3.3kDown 3.6%

Runescape currently has 3,339 live Twitch viewers; no comparable data is tracked for Arma II: DayZ.

YouTube subscribers

Arma II: DayZ
Runescape
265k

Runescape currently has 265,000 YouTube subscribers; no comparable data is tracked for Arma II: DayZ.

How these estimates are made

Arma II: DayZ

Arma II: DayZ is estimated to have 30 – 110 players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Runescape

Runescape is estimated to have 11k – 39k players a day. Around 470k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.