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Head to head

Ark: Survival of the Fittest vs Tiger Knight: Empire War

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 10 years ago
October 2016 · 10 years ago

Daily players

13 – 44
No population data

Estimated players

121.2k
838

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Ark: Survival of the FittestTiger Knight: Empire War

Ark: Survival of the Fittest

Average monthly estimated players
MonthEstimated playersChange
August 2026~121.2kUp 0.2%
July 2026~121k

Tiger Knight: Empire War

Average monthly estimated players
MonthEstimated playersChange
August 2026~840Up 0.1%
July 2026~839

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ark: Survival of the Fittest
5Down 55%
Tiger Knight: Empire War
0

Ark: Survival of the Fittest currently has 5 peak concurrent Steam players, while Tiger Knight: Empire War has 0.

Twitch viewers

Ark: Survival of the Fittest
0
Tiger Knight: Empire War
0

Ark: Survival of the Fittest currently has 0 live Twitch viewers, while Tiger Knight: Empire War has 0.

YouTube subscribers

Ark: Survival of the Fittest
1.2m
Tiger Knight: Empire War
762

Ark: Survival of the Fittest currently has about 1575× as many YouTube subscribers as Tiger Knight: Empire War — 1,200,000 vs 762.

How these estimates are made

Ark: Survival of the Fittest

Ark: Survival of the Fittest is estimated to have 13 – 44 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tiger Knight: Empire War

Tiger Knight: Empire War is showing no measurable concurrent players on Steam. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.