Head to head
Ark: Survival of the Fittest vs Sword Art Online: Integral Factor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- PlayStation
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Ark: Survival of the Fittest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~121.2k | |
| August 2026 | ~121.2k | Up 0.2% |
| July 2026 | ~121k | — |
Sword Art Online: Integral Factor
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~873 | Up 0.1% |
| August 2026 | ~872 | Up 5.8% |
| July 2026 | ~824 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ark: Survival of the Fittest
- 4Down 60%
- Sword Art Online: Integral Factor
- 98Down 3.0%
Sword Art Online: Integral Factor currently has about 25× as many peak concurrent Steam players as Ark: Survival of the Fittest — 98 vs 4.
Twitch viewers
- Ark: Survival of the Fittest
- 0
- Sword Art Online: Integral Factor
- 1Down 50%
Ark: Survival of the Fittest currently has 0 live Twitch viewers, while Sword Art Online: Integral Factor has 1.
YouTube subscribers
- Ark: Survival of the Fittest
- 1.2m
- Sword Art Online: Integral Factor
- —
Ark: Survival of the Fittest currently has 1,200,000 YouTube subscribers; no comparable data is tracked for Sword Art Online: Integral Factor.
How these estimates are made
Ark: Survival of the Fittest
Ark: Survival of the Fittest is estimated to have 18 – 62 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sword Art Online: Integral Factor
Sword Art Online: Integral Factor is estimated to have 250 – 870 players a day. Around 55k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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