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Head to head

ArcheWorld vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2022 · 4 years ago
March 2023 · 4 years ago

Daily players

8 – 4k
2k – 7k

Estimated players

15.1kDown 0.2%
69.3kUp 0.4%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

ArcheWorldViking Rise

ArcheWorld

Average monthly estimated players
MonthEstimated playersChange
September 2026~15.1kDown 0.2%
August 2026~15.2kUp 20%
July 2026~12.7k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

ArcheWorld
71.7kDown 0.3%
Viking Rise
263.3k

Viking Rise currently has about 3.7× as many Discord members as ArcheWorld — 263,331 vs 71,698.

Reddit members

ArcheWorld
99
Viking Rise

ArcheWorld currently has 99 subreddit members; no comparable data is tracked for Viking Rise.

Twitch viewers

ArcheWorld
0
Viking Rise
74Up 2367%

ArcheWorld currently has 0 live Twitch viewers, while Viking Rise has 74.

YouTube subscribers

ArcheWorld
2.5kDown 0.4%
Viking Rise
112kUp 0.9%

Viking Rise currently has about 45× as many YouTube subscribers as ArcheWorld — 112,000 vs 2,490.

Steam concurrent players

ArcheWorld
Viking Rise
468Down 39%

Viking Rise currently has 468 peak concurrent Steam players; no comparable data is tracked for ArcheWorld.

How these estimates are made

ArcheWorld

ArcheWorld is estimated to have 8 – 4k players a day. Around 5k – 480k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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