Head to head
ArcheAge: Unchained vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
ArcheAge: Unchained
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~376 | |
| August 2026 | ~376 | |
| July 2026 | ~376 | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~527.5k | Down 2.2% |
| August 2026 | ~539.2k | Down 1.0% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- ArcheAge: Unchained
- 1
- Rust
- 67.6kDown 51%
Rust currently has about 67558× as many peak concurrent Steam players as ArcheAge: Unchained — 67,558 vs 1.
Discord members
- ArcheAge: Unchained
- —
- Rust
- 808.6kUp 0.8%
Rust currently has 808,591 Discord members; no comparable data is tracked for ArcheAge: Unchained.
Reddit members
- ArcheAge: Unchained
- —
- Rust
- 709.5kUp 0.3%
Rust currently has 709,469 subreddit members; no comparable data is tracked for ArcheAge: Unchained.
Twitch viewers
- ArcheAge: Unchained
- —
- Rust
- 4.7kDown 63%
Rust currently has 4,703 live Twitch viewers; no comparable data is tracked for ArcheAge: Unchained.
YouTube subscribers
- ArcheAge: Unchained
- —
- Rust
- 206k
Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for ArcheAge: Unchained.
How these estimates are made
ArcheAge: Unchained
ArcheAge: Unchained is showing no measurable concurrent players on Steam. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rust
Rust is estimated to have 320k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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