Head to head
Anvil Empires vs EverQuest II
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Anvil Empires
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~22.3k | Up 4.0% |
| August 2026 | ~21.5k | |
| July 2026 | ~21.4k | — |
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 1.0% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Anvil Empires
- 58.1kUp 3.0%
- EverQuest II
- —
Anvil Empires currently has 58,090 Discord members; no comparable data is tracked for EverQuest II.
Reddit members
- Anvil Empires
- 6.8kUp 1.7%
- EverQuest II
- 9.4kUp 0.9%
EverQuest II currently has about 1.4× as many subreddit members as Anvil Empires — 9,377 vs 6,768.
Twitch viewers
- Anvil Empires
- 0Down 100%
- EverQuest II
- 32Down 32%
Anvil Empires currently has 0 live Twitch viewers, while EverQuest II has 32.
YouTube subscribers
- Anvil Empires
- 26.2kUp 0.4%
- EverQuest II
- 6.4k
Anvil Empires currently has about 4.1× as many YouTube subscribers as EverQuest II — 26,200 vs 6,400.
Steam concurrent players
- Anvil Empires
- —
- EverQuest II
- 265Up 41%
EverQuest II currently has 265 peak concurrent Steam players; no comparable data is tracked for Anvil Empires.
How these estimates are made
Anvil Empires
Anvil Empires is estimated to have 44 – 20k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
EverQuest II
EverQuest II is estimated to have 600 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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