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Head to head

Anvil Empires vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2023 · 3 years ago
November 2004 · 22 years ago

Daily players

44 – 20k
600 – 2k

Estimated players

21.3kDown 8.7%
2kUp 0.7%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Anvil EmpiresEverQuest II

Anvil Empires

Average monthly estimated players
MonthEstimated playersChange
September 2026~22.3kUp 4.0%
August 2026~21.5k
July 2026~21.4k

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 1.0%
August 2026~2kDown 0.3%
July 2026~2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Anvil Empires
58.1kUp 3.0%
EverQuest II

Anvil Empires currently has 58,090 Discord members; no comparable data is tracked for EverQuest II.

Reddit members

Anvil Empires
6.8kUp 1.7%
EverQuest II
9.4kUp 0.9%

EverQuest II currently has about 1.4× as many subreddit members as Anvil Empires — 9,377 vs 6,768.

Twitch viewers

Anvil Empires
0Down 100%
EverQuest II
32Down 32%

Anvil Empires currently has 0 live Twitch viewers, while EverQuest II has 32.

YouTube subscribers

Anvil Empires
26.2kUp 0.4%
EverQuest II
6.4k

Anvil Empires currently has about 4.1× as many YouTube subscribers as EverQuest II — 26,200 vs 6,400.

Steam concurrent players

Anvil Empires
EverQuest II
265Up 41%

EverQuest II currently has 265 peak concurrent Steam players; no comparable data is tracked for Anvil Empires.

How these estimates are made

Anvil Empires

Anvil Empires is estimated to have 44 – 20k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest II

EverQuest II is estimated to have 600 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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