Head to head
Angels Online vs Doomsday: Last Survivors
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Angels Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~8 | Up 167% |
| September 2026 | ~3 | Up 200% |
| August 2026 | ~1 | — |
| July 2026 | — | — |
Doomsday: Last Survivors
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~95k | Up 0.8% |
| September 2026 | ~94.3k | Up 1.1% |
| August 2026 | ~93.2k | Up 18% |
| July 2026 | ~78.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Angels Online
- 23Down 65%
- Doomsday: Last Survivors
- 21Down 92%
Angels Online and Doomsday: Last Survivors are nearly even on live Twitch viewers — 23 vs 21.
Steam concurrent players
- Angels Online
- —
- Doomsday: Last Survivors
- 761Down 7.8%
Doomsday: Last Survivors currently has 761 peak concurrent Steam players; no comparable data is tracked for Angels Online.
Discord members
- Angels Online
- —
- Doomsday: Last Survivors
- 409.5kUp 0.7%
Doomsday: Last Survivors currently has 409,517 Discord members; no comparable data is tracked for Angels Online.
YouTube subscribers
- Angels Online
- —
- Doomsday: Last Survivors
- 38.8kUp 2.6%
Doomsday: Last Survivors currently has 38,800 YouTube subscribers; no comparable data is tracked for Angels Online.
How these estimates are made
Angels Online
Angels Online is estimated to have 20 – 9k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Doomsday: Last Survivors
Doomsday: Last Survivors is estimated to have 3k – 9k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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