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Head to head

Amazing World vs Metin2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
December 2006 · 20 years ago

Daily players

3 – 9
3 – 9

Estimated players

200Up 0.3%
39.4kDown 2.8%

Available on

  • Windows
  • macOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Amazing WorldMetin2

Amazing World

Average monthly estimated players
MonthEstimated playersChange
September 2026~200
August 2026~200
July 2026~200

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.2kUp 2.7%
August 2026~38.2kUp 20%
July 2026~31.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Amazing World
0
Metin2
1Down 50%

Amazing World currently has 0 peak concurrent Steam players, while Metin2 has 1.

Discord members

Amazing World
Metin2
146.8kUp 0.4%

Metin2 currently has 146,846 Discord members; no comparable data is tracked for Amazing World.

Reddit members

Amazing World
Metin2
9.2kUp 3.4%

Metin2 currently has 9,239 subreddit members; no comparable data is tracked for Amazing World.

Twitch viewers

Amazing World
Metin2
1.5kDown 78%

Metin2 currently has 1,482 live Twitch viewers; no comparable data is tracked for Amazing World.

YouTube subscribers

Amazing World
Metin2
22.5kUp 0.4%

Metin2 currently has 22,500 YouTube subscribers; no comparable data is tracked for Amazing World.

How these estimates are made

Amazing World

Amazing World is estimated to have 3 – 9 players a day. Around 51k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin2

Metin2 is estimated to have 3 – 9 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.