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Head to head

AirlineSim vs Metin2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2007 · 19 years ago
December 2006 · 20 years ago

Daily players

20 – 71
8 – 26

Estimated players

573Down 2.9%
41.1kUp 1.1%

Available on

  • Browser
  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

AirlineSimMetin2

AirlineSim

Average monthly estimated players
MonthEstimated playersChange
October 2026~591Up 1.7%
September 2026~581Up 0.9%
August 2026~576
July 2026~576—

Metin2

Average monthly estimated players
MonthEstimated playersChange
October 2026~40.5kUp 4.3%
September 2026~38.8kUp 1.7%
August 2026~38.2kUp 20%
July 2026~31.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

AirlineSim
9Down 10%
Metin2
3Up 200%

AirlineSim currently has about 3× as many peak concurrent Steam players as Metin2 — 9 vs 3.

Discord members

AirlineSim
2.4kDown 4.8%
Metin2
148.5kUp 1.1%

Metin2 currently has about 63× as many Discord members as AirlineSim — 148,517 vs 2,364.

Reddit members

AirlineSim
—
Metin2
9.8kUp 4.0%

Metin2 currently has 9,818 subreddit members; no comparable data is tracked for AirlineSim.

Twitch viewers

AirlineSim
—
Metin2
1.1kDown 27%

Metin2 currently has 1,056 live Twitch viewers; no comparable data is tracked for AirlineSim.

YouTube subscribers

AirlineSim
—
Metin2
22.8kUp 0.4%

Metin2 currently has 22,800 YouTube subscribers; no comparable data is tracked for AirlineSim.

How these estimates are made

AirlineSim

AirlineSim is estimated to have 20 – 71 players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin2

Metin2 is estimated to have 8 – 26 players a day. Around 270k – 690k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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