Head to head
Aion Classic vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Aion Classic
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~5 | — |
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.7k | Up 0.7% |
| July 2026 | ~39.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Aion Classic
- 0Down 100%
- Holdfast: Nations At War
- 34Down 26%
Aion Classic currently has 0 live Twitch viewers, while Holdfast: Nations At War has 34.
Steam concurrent players
- Aion Classic
- —
- Holdfast: Nations At War
- 776Down 12%
Holdfast: Nations At War currently has 776 peak concurrent Steam players; no comparable data is tracked for Aion Classic.
Discord members
- Aion Classic
- —
- Holdfast: Nations At War
- 111.3kUp 0.2%
Holdfast: Nations At War currently has 111,347 Discord members; no comparable data is tracked for Aion Classic.
Reddit members
- Aion Classic
- —
- Holdfast: Nations At War
- 24.6kUp 0.2%
Holdfast: Nations At War currently has 24,626 subreddit members; no comparable data is tracked for Aion Classic.
YouTube subscribers
- Aion Classic
- —
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for Aion Classic.
How these estimates are made
Aion Classic
Aion Classic is estimated to have 30 – 14k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 7k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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