Head to head
Agar.io vs Runescape
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
- Browser
- Windows
- Android
- macOS
- Linux
- iOS
Categories
Player activity
Smoothed estimated players over time.
Agar.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~141.1k | |
| September 2026 | ~141k | |
| August 2026 | ~141.1k | |
| July 2026 | ~141.1k | — |
Runescape
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~109.2k | Up 1.8% |
| September 2026 | ~107.3k | Down 0.8% |
| August 2026 | ~108.1k | Up 1.2% |
| July 2026 | ~106.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Agar.io
- 26.6kDown 2.5%
- Runescape
- 127.7kDown 0.5%
Runescape currently has about 4.8× as many Discord members as Agar.io — 127,678 vs 26,633.
Reddit members
- Agar.io
- 29k
- Runescape
- 409.9kUp 1.1%
Runescape currently has about 14× as many subreddit members as Agar.io — 409,899 vs 29,047.
Twitch viewers
- Agar.io
- 1Down 50%
- Runescape
- 421Down 83%
Runescape currently has about 421× as many live Twitch viewers as Agar.io — 421 vs 1.
YouTube subscribers
- Agar.io
- 1.2m
- Runescape
- 267kUp 0.8%
Agar.io currently has about 4.5× as many YouTube subscribers as Runescape — 1,210,000 vs 267,000.
Steam concurrent players
- Agar.io
- —
- Runescape
- 2.4kUp 4.6%
Runescape currently has 2,386 peak concurrent Steam players; no comparable data is tracked for Agar.io.
How these estimates are made
Agar.io
Agar.io is estimated to have 49 – 23k players a day. Around 21k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Runescape
Runescape is estimated to have 6k – 22k players a day. Around 470k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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