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Head to head

Agar.io vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
June 2023 · 3 years ago

Daily players

48 – 22k
110k – 390k

Estimated players

140.9k
241.3kDown 3.3%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Agar.ioDiablo IV

Agar.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~141k
August 2026~141.1k
July 2026~141.1k—

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~232.3kUp 5.9%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.3kUp 0.1%
Diablo IV
—

Agar.io currently has 27,313 Discord members; no comparable data is tracked for Diablo IV.

Reddit members

Agar.io
29kUp 0.2%
Diablo IV
1.5mUp 0.6%

Diablo IV currently has about 51× as many subreddit members as Agar.io — 1,492,415 vs 29,016.

Twitch viewers

Agar.io
0Down 100%
Diablo IV
8.5kUp 1685%

Agar.io currently has 0 live Twitch viewers, while Diablo IV has 8,513.

YouTube subscribers

Agar.io
1.2m
Diablo IV
604kUp 1.2%

Agar.io currently has about 2× as many YouTube subscribers as Diablo IV — 1,210,000 vs 604,000.

Steam concurrent players

Agar.io
—
Diablo IV
32kUp 550%

Diablo IV currently has 32,043 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 48 – 22k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Diablo IV

Diablo IV is estimated to have 110k – 390k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.