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Head to head

Agar.io vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
June 2023 · 3 years ago

Daily players

120 – 56k
15k – 52k

Estimated players

142.5kUp 1.0%
218.7kDown 0.2%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Agar.ioDiablo IV

Agar.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~141.1k
July 2026~141.1k

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.2kDown 0.6%
July 2026~220.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.3kUp 0.2%
Diablo IV

Agar.io currently has 27,287 Discord members; no comparable data is tracked for Diablo IV.

Reddit members

Agar.io
29kUp 0.1%
Diablo IV
1.5mUp 0.3%

Diablo IV currently has about 51× as many subreddit members as Agar.io — 1,484,157 vs 28,971.

Twitch viewers

Agar.io
3Down 25%
Diablo IV
472Down 79%

Diablo IV currently has about 157× as many live Twitch viewers as Agar.io — 472 vs 3.

YouTube subscribers

Agar.io
1.2m
Diablo IV
597kUp 0.2%

Agar.io currently has about 2× as many YouTube subscribers as Diablo IV — 1,210,000 vs 597,000.

Steam concurrent players

Agar.io
Diablo IV
3.6kDown 64%

Diablo IV currently has 3,579 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 120 – 56k players a day. Around 29k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Diablo IV

Diablo IV is estimated to have 15k – 52k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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