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Head to head

Agar.io vs Business Tour

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
October 2016 · 10 years ago

Daily players

48 – 22k
3k – 10k

Estimated players

141.1k
15.1kUp 1.8%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • macOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Agar.ioBusiness Tour

Agar.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~141.1k
July 2026~141.1k

Business Tour

Average monthly estimated players
MonthEstimated playersChange
August 2026~15kUp 11%
July 2026~13.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.3kUp 0.2%
Business Tour
23kUp 2.4%

Agar.io currently has about 1.2× as many Discord members as Business Tour — 27,287 vs 23,014.

Reddit members

Agar.io
29kUp 0.2%
Business Tour

Agar.io currently has 28,977 subreddit members; no comparable data is tracked for Business Tour.

Twitch viewers

Agar.io
4
Business Tour
46Up 77%

Business Tour currently has about 12× as many live Twitch viewers as Agar.io — 46 vs 4.

YouTube subscribers

Agar.io
1.2m
Business Tour
10.3k

Agar.io currently has about 117× as many YouTube subscribers as Business Tour — 1,210,000 vs 10,300.

Steam concurrent players

Agar.io
Business Tour
1.1k

Business Tour currently has 1,064 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 48 – 22k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Business Tour

Business Tour is estimated to have 3k – 10k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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