Head to head
AdventureQuest Worlds: Infinity vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
AdventureQuest Worlds: Infinity
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~16.6k | Up 0.6% |
| July 2026 | ~16.5k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~69k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- AdventureQuest Worlds: Infinity
- 35kUp 0.3%
- Viking Rise
- 263.3k
Viking Rise currently has about 7.5× as many Discord members as AdventureQuest Worlds: Infinity — 263,336 vs 34,995.
YouTube subscribers
- AdventureQuest Worlds: Infinity
- 57.2k
- Viking Rise
- 111kUp 0.9%
Viking Rise currently has about 1.9× as many YouTube subscribers as AdventureQuest Worlds: Infinity — 111,000 vs 57,200.
Steam concurrent players
- AdventureQuest Worlds: Infinity
- —
- Viking Rise
- 768Down 11%
Viking Rise currently has 768 peak concurrent Steam players; no comparable data is tracked for AdventureQuest Worlds: Infinity.
Twitch viewers
- AdventureQuest Worlds: Infinity
- —
- Viking Rise
- 3Down 96%
Viking Rise currently has 3 live Twitch viewers; no comparable data is tracked for AdventureQuest Worlds: Infinity.
How these estimates are made
AdventureQuest Worlds: Infinity
AdventureQuest Worlds: Infinity is estimated to have 44 – 21k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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