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Adoption vs Stick Fight: The Game

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
September 2017 · 9 years ago

Daily players

No population data
800 – 3k

Estimated players

86Down 0.5%
50.6kUp 1.6%

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Developers

Player activity

Smoothed estimated players over time.

AdoptionStick Fight: The Game

Adoption

Average monthly estimated players
MonthEstimated playersChange
August 2026~87
July 2026~87

Stick Fight: The Game

Average monthly estimated players
MonthEstimated playersChange
August 2026~50kUp 0.8%
July 2026~49.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Adoption
1
Stick Fight: The Game
337Down 4.3%

Stick Fight: The Game currently has about 337× as many peak concurrent Steam players as Adoption — 337 vs 1.

YouTube subscribers

Adoption
338
Stick Fight: The Game
373kUp 2.2%

Stick Fight: The Game currently has about 1104× as many YouTube subscribers as Adoption — 373,000 vs 338.

Reddit members

Adoption
Stick Fight: The Game
5.9k

Stick Fight: The Game currently has 5,907 subreddit members; no comparable data is tracked for Adoption.

Twitch viewers

Adoption
Stick Fight: The Game
1Down 94%

Stick Fight: The Game currently has 1 live Twitch viewers; no comparable data is tracked for Adoption.

How these estimates are made

Adoption

Adoption is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stick Fight: The Game

Stick Fight: The Game is estimated to have 800 – 3k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.