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Head to head

Adoption vs DayZ

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
December 2018 · 8 years ago

Daily players

No population data
110k – 400k

Estimated players

86
196kDown 1.7%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

AdoptionDayZ

Adoption

Average monthly estimated players
MonthEstimated playersChange
October 2026~87
September 2026~87
August 2026~87
July 2026~87—

DayZ

Average monthly estimated players
MonthEstimated playersChange
October 2026~197.4kUp 2.2%
September 2026~193.1kDown 0.4%
August 2026~193.9kUp 12%
July 2026~173.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Adoption
0
DayZ
55.2kUp 33%

Adoption currently has 0 peak concurrent Steam players, while DayZ has 55,194.

YouTube subscribers

Adoption
338
DayZ
137k

DayZ currently has about 405× as many YouTube subscribers as Adoption — 137,000 vs 338.

Discord members

Adoption
—
DayZ
189.2kDown 0.7%

DayZ currently has 189,162 Discord members; no comparable data is tracked for Adoption.

Reddit members

Adoption
—
DayZ
563.4kUp 0.4%

DayZ currently has 563,419 subreddit members; no comparable data is tracked for Adoption.

Twitch viewers

Adoption
—
DayZ
14.3kUp 86%

DayZ currently has 14,296 live Twitch viewers; no comparable data is tracked for Adoption.

How these estimates are made

Adoption

Adoption is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

DayZ

DayZ is estimated to have 110k – 400k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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