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Head to head

Active Worlds vs Guild Wars 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 1995 · 31 years ago
August 2012 · 14 years ago

Daily players

6 – 3k
13k – 46k

Estimated players

89Up 1.7%
84kDown 0.1%

Available on

  • Windows
  • macOS
  • Windows
  • macOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

Active WorldsGuild Wars 2

Active Worlds

Average monthly estimated players
MonthEstimated playersChange
August 2026~87Up 1.2%
July 2026~86

Guild Wars 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~85.3kUp 13%
July 2026~75.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Active Worlds
889Up 4.7%
Guild Wars 2
426.2kUp 0.5%

Guild Wars 2 currently has about 479× as many subreddit members as Active Worlds — 426,196 vs 889.

Twitch viewers

Active Worlds
0Down 100%
Guild Wars 2
1.3kDown 13%

Active Worlds currently has 0 live Twitch viewers, while Guild Wars 2 has 1,310.

Steam concurrent players

Active Worlds
Guild Wars 2
4.5kDown 30%

Guild Wars 2 currently has 4,450 peak concurrent Steam players; no comparable data is tracked for Active Worlds.

Discord members

Active Worlds
Guild Wars 2
47.7kUp 0.5%

Guild Wars 2 currently has 47,732 Discord members; no comparable data is tracked for Active Worlds.

YouTube subscribers

Active Worlds
Guild Wars 2
215kUp 0.9%

Guild Wars 2 currently has 215,000 YouTube subscribers; no comparable data is tracked for Active Worlds.

How these estimates are made

Active Worlds

Active Worlds is estimated to have 6 – 3k players a day. Around 5k – 540k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Guild Wars 2

Guild Wars 2 is estimated to have 13k – 46k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.