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Head to head

Ace Online vs Sea of Thieves

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2006 · 20 years ago
March 2018 · 8 years ago

Daily players

4 – 2k
18k – 64k

Estimated players

20Up 1.0%
306.1kUp 1.6%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Ace OnlineSea of Thieves

Ace Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~20Up 18%
July 2026~17

Sea of Thieves

Average monthly estimated players
MonthEstimated playersChange
August 2026~299.6kDown 0.4%
July 2026~300.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ace Online
201Up 0.5%
Sea of Thieves
613.5kUp 0.3%

Sea of Thieves currently has about 3052× as many subreddit members as Ace Online — 613,495 vs 201.

Twitch viewers

Ace Online
1
Sea of Thieves
3.8kDown 21%

Sea of Thieves currently has about 3811× as many live Twitch viewers as Ace Online — 3,811 vs 1.

Steam concurrent players

Ace Online
Sea of Thieves
5.4kDown 24%

Sea of Thieves currently has 5,443 peak concurrent Steam players; no comparable data is tracked for Ace Online.

Discord members

Ace Online
Sea of Thieves
444kUp 0.1%

Sea of Thieves currently has 444,019 Discord members; no comparable data is tracked for Ace Online.

YouTube subscribers

Ace Online
Sea of Thieves
675kDown 0.1%

Sea of Thieves currently has 675,000 YouTube subscribers; no comparable data is tracked for Ace Online.

How these estimates are made

Ace Online

Ace Online is estimated to have 4 – 2k players a day. Around 4k – 390k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sea of Thieves

Sea of Thieves is estimated to have 18k – 64k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.