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Head to head

Ace Online vs Elite: Dangerous

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2006 · 20 years ago
December 2014 · 12 years ago

Daily players

2 – 880
13k – 45k

Estimated players

20
91.1kUp 0.4%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Ace OnlineElite: Dangerous

Ace Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~20Up 18%
July 2026~17

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.8kUp 0.6%
July 2026~90.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ace Online
200
Elite: Dangerous
386.6k

Elite: Dangerous currently has about 1933× as many subreddit members as Ace Online — 386,614 vs 200.

Twitch viewers

Ace Online
0
Elite: Dangerous
268Down 46%

Ace Online currently has 0 live Twitch viewers, while Elite: Dangerous has 268.

Steam concurrent players

Ace Online
Elite: Dangerous
3.7kDown 23%

Elite: Dangerous currently has 3,666 peak concurrent Steam players; no comparable data is tracked for Ace Online.

Discord members

Ace Online
Elite: Dangerous
70.1k

Elite: Dangerous currently has 70,103 Discord members; no comparable data is tracked for Ace Online.

YouTube subscribers

Ace Online
Elite: Dangerous
171k

Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for Ace Online.

How these estimates are made

Ace Online

Ace Online is estimated to have 2 – 880 players a day. Around 3k – 240k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Elite: Dangerous

Elite: Dangerous is estimated to have 13k – 45k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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