Head to head
Ace Online vs Elite: Dangerous
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Ace Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~21 | Up 5.0% |
| August 2026 | ~20 | Up 18% |
| July 2026 | ~17 | — |
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91k | Up 0.8% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Ace Online
- 202Up 1.0%
- Elite: Dangerous
- 388.8kUp 0.4%
Elite: Dangerous currently has about 1925× as many subreddit members as Ace Online — 388,783 vs 202.
Twitch viewers
- Ace Online
- 0
- Elite: Dangerous
- 208Down 55%
Ace Online currently has 0 live Twitch viewers, while Elite: Dangerous has 208.
Steam concurrent players
- Ace Online
- —
- Elite: Dangerous
- 3.1kDown 37%
Elite: Dangerous currently has 3,120 peak concurrent Steam players; no comparable data is tracked for Ace Online.
Discord members
- Ace Online
- —
- Elite: Dangerous
- 70.8kUp 0.9%
Elite: Dangerous currently has 70,849 Discord members; no comparable data is tracked for Ace Online.
YouTube subscribers
- Ace Online
- —
- Elite: Dangerous
- 171k
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for Ace Online.
How these estimates are made
Ace Online
Ace Online is estimated to have 2 – 880 players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Elite: Dangerous
Elite: Dangerous is estimated to have 12k – 42k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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