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Head to head

AbyssalCraft vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2012 · 14 years ago
October 2018 · 8 years ago

Daily players

2 – 710
13 – 44

Estimated players

270Up 2.4%
26.3kUp 2.6%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

AbyssalCraftWarface: Clutch

AbyssalCraft

Average monthly estimated players
MonthEstimated playersChange
October 2026~265
September 2026~265Down 2.2%
August 2026~271Down 0.7%
July 2026~273—

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
October 2026~25.8kDown 0.7%
September 2026~26kDown 0.4%
August 2026~26.1kUp 11%
July 2026~23.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

AbyssalCraft
936Down 0.5%
Warface: Clutch
33.4kDown 1.5%

Warface: Clutch currently has about 36× as many Discord members as AbyssalCraft — 33,355 vs 936.

YouTube subscribers

AbyssalCraft
142
Warface: Clutch
99.6kDown 0.1%

Warface: Clutch currently has about 701× as many YouTube subscribers as AbyssalCraft — 99,600 vs 142.

Steam concurrent players

AbyssalCraft
—
Warface: Clutch
4Down 56%

Warface: Clutch currently has 4 peak concurrent Steam players; no comparable data is tracked for AbyssalCraft.

Twitch viewers

AbyssalCraft
—
Warface: Clutch
1

Warface: Clutch currently has 1 live Twitch viewers; no comparable data is tracked for AbyssalCraft.

How these estimates are made

AbyssalCraft

AbyssalCraft is estimated to have 2 – 710 players a day. Around 1k – 120k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 13 – 44 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.