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Head to head

9Dragons vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2007 · 19 years ago
March 2023 · 3 years ago

Daily players

43 – 150
2k – 7k

Estimated players

462Up 3.4%
69.3kUp 0.6%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Categories

Developers

Publishers

Player activity

Smoothed estimated players over time.

9DragonsViking Rise

9Dragons

Average monthly estimated players
MonthEstimated playersChange
August 2026~449Up 0.9%
July 2026~445

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~69kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

9Dragons
12Down 29%
Viking Rise
485Down 42%

Viking Rise currently has about 40× as many peak concurrent Steam players as 9Dragons — 485 vs 12.

Discord members

9Dragons
1.5kUp 0.3%
Viking Rise
263.3k

Viking Rise currently has about 180× as many Discord members as 9Dragons — 263,340 vs 1,466.

Reddit members

9Dragons
335Up 1.8%
Viking Rise

9Dragons currently has 335 subreddit members; no comparable data is tracked for Viking Rise.

Twitch viewers

9Dragons
Viking Rise
1Down 100%

Viking Rise currently has 1 live Twitch viewers; no comparable data is tracked for 9Dragons.

YouTube subscribers

9Dragons
Viking Rise
111kUp 0.9%

Viking Rise currently has 111,000 YouTube subscribers; no comparable data is tracked for 9Dragons.

How these estimates are made

9Dragons

9Dragons is estimated to have 43 – 150 players a day. Around 18k – 45k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.