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Head to head

90 Minute Fever vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2023 · 3 years ago
October 2013 · 13 years ago

Daily players

30 – 110
2k – 7k

Estimated players

133Up 1.6%
184.6kUp 1.4%

Available on

  • Windows
  • macOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

90 Minute FeverWarface

90 Minute Fever

Average monthly estimated players
MonthEstimated playersChange
October 2026~130
September 2026~130Down 0.8%
August 2026~131
July 2026~131—

Warface

Average monthly estimated players
MonthEstimated playersChange
October 2026~183.4kUp 0.4%
September 2026~182.6kUp 0.3%
August 2026~182k
July 2026~181.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

90 Minute Fever
10Down 9.1%
Warface
667Up 7.8%

Warface currently has about 67× as many peak concurrent Steam players as 90 Minute Fever — 667 vs 10.

Discord members

90 Minute Fever
329Down 1.8%
Warface
336.8k

Warface currently has about 1024× as many Discord members as 90 Minute Fever — 336,834 vs 329.

YouTube subscribers

90 Minute Fever
175
Warface
1.1m

Warface currently has about 6400× as many YouTube subscribers as 90 Minute Fever — 1,120,000 vs 175.

Twitch viewers

90 Minute Fever
—
Warface
268Down 35%

Warface currently has 268 live Twitch viewers; no comparable data is tracked for 90 Minute Fever.

How these estimates are made

90 Minute Fever

90 Minute Fever is estimated to have 30 – 110 players a day. Around 11k – 27k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface

Warface is estimated to have 2k – 7k players a day. Around 84k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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