Head to head
'83 vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
'83
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~6.7k | Down 0.9% |
| September 2026 | ~6.8k | Down 1.1% |
| August 2026 | ~6.8k | Down 0.4% |
| July 2026 | ~6.9k | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25.8k | Down 0.7% |
| September 2026 | ~26k | Down 0.4% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- '83
- 1
- Warface: Clutch
- 5Down 55%
Warface: Clutch currently has about 5× as many peak concurrent Steam players as '83 — 5 vs 1.
Discord members
- '83
- 9.5kDown 2.8%
- Warface: Clutch
- 33.5kDown 1.5%
Warface: Clutch currently has about 3.5× as many Discord members as '83 — 33,526 vs 9,476.
Reddit members
- '83
- 8.4kUp 0.5%
- Warface: Clutch
- —
'83 currently has 8,447 subreddit members; no comparable data is tracked for Warface: Clutch.
Twitch viewers
- '83
- 0
- Warface: Clutch
- 0Down 100%
'83 currently has 0 live Twitch viewers, while Warface: Clutch has 0.
YouTube subscribers
- '83
- 27.9kDown 0.4%
- Warface: Clutch
- 99.6kDown 0.1%
Warface: Clutch currently has about 3.6× as many YouTube subscribers as '83 — 99,600 vs 27,900.
How these estimates are made
'83
'83 is estimated to have 3 – 9 players a day. Around 35k – 91k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 15 – 53 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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