Head to head
4Story Online vs World of Tanks
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
4Story Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~53 | Up 1.9% |
| August 2026 | ~52 | Up 11% |
| July 2026 | ~47 | — |
World of Tanks
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~169.6k | Up 4.0% |
| August 2026 | ~163.1k | Up 16% |
| July 2026 | ~140.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- 4Story Online
- 455Up 2.2%
- World of Tanks
- 186.1kUp 0.6%
World of Tanks currently has about 409× as many subreddit members as 4Story Online — 186,110 vs 455.
Twitch viewers
- 4Story Online
- 1Down 99%
- World of Tanks
- 3.4kDown 85%
World of Tanks currently has about 3357× as many live Twitch viewers as 4Story Online — 3,357 vs 1.
Steam concurrent players
- 4Story Online
- —
- World of Tanks
- 10kDown 1.4%
World of Tanks currently has 9,973 peak concurrent Steam players; no comparable data is tracked for 4Story Online.
Discord members
- 4Story Online
- —
- World of Tanks
- 293.6kUp 0.4%
World of Tanks currently has 293,602 Discord members; no comparable data is tracked for 4Story Online.
YouTube subscribers
- 4Story Online
- —
- World of Tanks
- 557kUp 0.2%
World of Tanks currently has 557,000 YouTube subscribers; no comparable data is tracked for 4Story Online.
How these estimates are made
4Story Online
4Story Online is estimated to have 15 – 7k players a day. Around 8k – 790k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Tanks
World of Tanks is estimated to have 25k – 88k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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