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Head to head

4Story Online vs Longvinter

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2008 · 18 years ago
February 2025 · 2 years ago

Daily players

16 – 8k
570 – 2k

Estimated players

52Up 6.1%
5kUp 0.8%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

4Story OnlineLongvinter

4Story Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~57Up 7.5%
September 2026~53Up 1.9%
August 2026~52Up 11%
July 2026~47—

Longvinter

Average monthly estimated players
MonthEstimated playersChange
October 2026~5.1kDown 0.5%
September 2026~5.1kUp 1.1%
August 2026~5.1kUp 2.0%
July 2026~5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

4Story Online
456Up 2.2%
Longvinter
2.2k

Longvinter currently has about 4.9× as many subreddit members as 4Story Online — 2,243 vs 456.

Twitch viewers

4Story Online
121Up 290%
Longvinter
0Down 100%

4Story Online currently has 121 live Twitch viewers, while Longvinter has 0.

Steam concurrent players

4Story Online
—
Longvinter
260Down 41%

Longvinter currently has 260 peak concurrent Steam players; no comparable data is tracked for 4Story Online.

Discord members

4Story Online
—
Longvinter
13.4kDown 0.6%

Longvinter currently has 13,370 Discord members; no comparable data is tracked for 4Story Online.

YouTube subscribers

4Story Online
—
Longvinter
1.6k

Longvinter currently has 1,610 YouTube subscribers; no comparable data is tracked for 4Story Online.

How these estimates are made

4Story Online

4Story Online is estimated to have 16 – 8k players a day. Around 8k – 810k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Longvinter

Longvinter is estimated to have 570 – 2k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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