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Head to head

4Story Online vs Highrise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2008 · 18 years ago
October 2025 · 10 months ago

Daily players

13 – 6k
450 – 2k

Estimated players

47Up 1.5%
38.1k

Available on

  • Windows
  • Windows
  • macOS

Perspectives

Categories

Developers

Player activity

Smoothed estimated players over time.

4Story OnlineHighrise

4Story Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~50Up 6.4%
July 2026~47

Highrise

Average monthly estimated players
MonthEstimated playersChange
August 2026~38kUp 0.1%
July 2026~38k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

4Story Online
442Up 0.7%
Highrise

4Story Online currently has 442 subreddit members; no comparable data is tracked for Highrise.

Twitch viewers

4Story Online
2Down 93%
Highrise

4Story Online currently has 2 live Twitch viewers; no comparable data is tracked for Highrise.

Steam concurrent players

4Story Online
Highrise
133Down 26%

Highrise currently has 133 peak concurrent Steam players; no comparable data is tracked for 4Story Online.

Discord members

4Story Online
Highrise
173.6k

Highrise currently has 173,559 Discord members; no comparable data is tracked for 4Story Online.

YouTube subscribers

4Story Online
Highrise
16.4k

Highrise currently has 16,400 YouTube subscribers; no comparable data is tracked for 4Story Online.

How these estimates are made

4Story Online

4Story Online is estimated to have 13 – 6k players a day. Around 7k – 730k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Highrise

Highrise is estimated to have 450 – 2k players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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