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Head to head

1v1.LOL vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2019 · 7 years ago
October 2013 · 13 years ago

Daily players

18 – 62
2k – 7k

Estimated players

15.2k
184.5k

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

1v1.LOLWarface

1v1.LOL

Average monthly estimated players
MonthEstimated playersChange
October 2026~15.2kUp 0.1%
September 2026~15.2k
August 2026~15.2kDown 0.2%
July 2026~15.2k—

Warface

Average monthly estimated players
MonthEstimated playersChange
October 2026~183.6kUp 0.5%
September 2026~182.6kUp 0.3%
August 2026~182k
July 2026~181.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

1v1.LOL
7Up 17%
Warface
250Down 52%

Warface currently has about 36× as many peak concurrent Steam players as 1v1.LOL — 250 vs 7.

Discord members

1v1.LOL
149Up 101%
Warface
336.8k

Warface currently has about 2261× as many Discord members as 1v1.LOL — 336,829 vs 149.

Reddit members

1v1.LOL
4.2k
Warface
—

1v1.LOL currently has 4,215 subreddit members; no comparable data is tracked for Warface.

Twitch viewers

1v1.LOL
0
Warface
44Down 84%

1v1.LOL currently has 0 live Twitch viewers, while Warface has 44.

YouTube subscribers

1v1.LOL
134k
Warface
1.1m

Warface currently has about 8.4× as many YouTube subscribers as 1v1.LOL — 1,120,000 vs 134,000.

How these estimates are made

1v1.LOL

1v1.LOL is estimated to have 18 – 62 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface

Warface is estimated to have 2k – 7k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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