Head to head
1v1.LOL vs Lords Mobile
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
1v1.LOL
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~15.2k | |
| September 2026 | ~15.2k | |
| August 2026 | ~15.2k | Down 0.2% |
| July 2026 | ~15.2k | — |
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~83.5k | |
| September 2026 | ~83.5k | Up 0.3% |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 1v1.LOL
- 3Down 50%
- Lords Mobile
- 816Down 27%
Lords Mobile currently has about 272× as many peak concurrent Steam players as 1v1.LOL — 816 vs 3.
Discord members
- 1v1.LOL
- 109Up 241%
- Lords Mobile
- 268.8kDown 0.2%
Lords Mobile currently has about 2466× as many Discord members as 1v1.LOL — 268,770 vs 109.
Reddit members
- 1v1.LOL
- 4.2k
- Lords Mobile
- 25kUp 0.5%
Lords Mobile currently has about 5.9× as many subreddit members as 1v1.LOL — 24,984 vs 4,215.
Twitch viewers
- 1v1.LOL
- 0Down 100%
- Lords Mobile
- 2Down 71%
1v1.LOL currently has 0 live Twitch viewers, while Lords Mobile has 2.
YouTube subscribers
- 1v1.LOL
- 134k
- Lords Mobile
- 168k
Lords Mobile currently has about 1.3× as many YouTube subscribers as 1v1.LOL — 168,000 vs 134,000.
How these estimates are made
1v1.LOL
1v1.LOL is estimated to have 8 – 26 players a day. Around 260k – 660k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Lords Mobile
Lords Mobile is estimated to have 3k – 10k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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