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Head to head

10Six Online vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2000 · 27 years ago
October 2018 · 8 years ago

Daily players

160 – 75k
23 – 79

Estimated players

32.8k
26.2kDown 1.1%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

10Six OnlineWarface: Clutch

10Six Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.8kUp 0.4%
August 2026~32.7kUp 0.8%
July 2026~32.4k

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~26.1kDown 0.2%
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
328kUp 0.3%
Warface: Clutch
99.7k

10Six Online currently has about 3.3× as many YouTube subscribers as Warface: Clutch — 328,000 vs 99,700.

Steam concurrent players

10Six Online
Warface: Clutch
13Up 44%

Warface: Clutch currently has 13 peak concurrent Steam players; no comparable data is tracked for 10Six Online.

Discord members

10Six Online
Warface: Clutch
33.8kDown 1.8%

Warface: Clutch currently has 33,832 Discord members; no comparable data is tracked for 10Six Online.

Twitch viewers

10Six Online
Warface: Clutch
0Down 100%

Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for 10Six Online.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 75k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 23 – 79 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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