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Head to head

10Six Online vs Infinity: Battlescape

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2000 · 27 years ago
September 2019 · 7 years ago

Daily players

160 – 75k
3 – 9

Estimated players

32.9kUp 0.3%
90Down 0.3%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

10Six OnlineInfinity: Battlescape

10Six Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.8kUp 0.5%
August 2026~32.7kUp 0.8%
July 2026~32.4k

Infinity: Battlescape

Average monthly estimated players
MonthEstimated playersChange
September 2026~91
August 2026~91
July 2026~91

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
329kUp 0.6%
Infinity: Battlescape

10Six Online currently has 329,000 YouTube subscribers; no comparable data is tracked for Infinity: Battlescape.

Steam concurrent players

10Six Online
Infinity: Battlescape
0Down 100%

Infinity: Battlescape currently has 0 peak concurrent Steam players; no comparable data is tracked for 10Six Online.

Reddit members

10Six Online
Infinity: Battlescape
131

Infinity: Battlescape currently has 131 subreddit members; no comparable data is tracked for 10Six Online.

Twitch viewers

10Six Online
Infinity: Battlescape
0

Infinity: Battlescape currently has 0 live Twitch viewers; no comparable data is tracked for 10Six Online.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 75k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Infinity: Battlescape

Infinity: Battlescape is estimated to have 3 – 9 players a day. Around 22k – 57k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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