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Head to head

0Gravity vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

3Up 4.0%
69kUp 0.1%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

0GravityViking Rise

0Gravity

Average monthly estimated players
MonthEstimated playersChange
September 2026~3Down 25%
August 2026~4Up 33%
July 2026~3

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

0Gravity
0
Viking Rise
572Down 18%

0Gravity currently has 0 peak concurrent Steam players, while Viking Rise has 572.

Discord members

0Gravity
Viking Rise
263.2k

Viking Rise currently has 263,156 Discord members; no comparable data is tracked for 0Gravity.

Twitch viewers

0Gravity
Viking Rise
93Up 1450%

Viking Rise currently has 93 live Twitch viewers; no comparable data is tracked for 0Gravity.

YouTube subscribers

0Gravity
Viking Rise
112kUp 0.9%

Viking Rise currently has 112,000 YouTube subscribers; no comparable data is tracked for 0Gravity.

How these estimates are made

0Gravity

0Gravity is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.