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0Gravity vs Star Wars: Galaxy of Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
September 2015 · 11 years ago

Daily players

No population data
120 – 54k

Estimated players

3Up 4.0%
102.7k

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

0GravityStar Wars: Galaxy of Heroes

0Gravity

Average monthly estimated players
MonthEstimated playersChange
September 2026~3Down 25%
August 2026~4Up 33%
July 2026~3

Star Wars: Galaxy of Heroes

Average monthly estimated players
MonthEstimated playersChange
September 2026~102.7k
August 2026~102.7kUp 17%
July 2026~87.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

0Gravity
0
Star Wars: Galaxy of Heroes

0Gravity currently has 0 peak concurrent Steam players; no comparable data is tracked for Star Wars: Galaxy of Heroes.

Twitch viewers

0Gravity
Star Wars: Galaxy of Heroes
28Down 51%

Star Wars: Galaxy of Heroes currently has 28 live Twitch viewers; no comparable data is tracked for 0Gravity.

YouTube subscribers

0Gravity
Star Wars: Galaxy of Heroes
912k

Star Wars: Galaxy of Heroes currently has 912,000 YouTube subscribers; no comparable data is tracked for 0Gravity.

How these estimates are made

0Gravity

0Gravity is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes is estimated to have 120 – 54k players a day. Around 36k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.