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Head to head

iRacing vs Will to Live Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
April 2018 · 8 years ago

Daily players

2k – 6k
2k – 7k

Estimated players

54.8kUp 0.2%
2.6kUp 0.3%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

iRacingWill to Live Online

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Will to Live Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.6kDown 2.1%
August 2026~2.7kUp 0.1%
July 2026~2.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
702Down 23%
Will to Live Online
809Down 2.5%

Will to Live Online currently has about 1.2× as many peak concurrent Steam players as iRacing — 809 vs 702.

Reddit members

iRacing
245.6kUp 0.7%
Will to Live Online
565Up 1.1%

iRacing currently has about 435× as many subreddit members as Will to Live Online — 245,610 vs 565.

Twitch viewers

iRacing
1.5kDown 47%
Will to Live Online
4Down 43%

iRacing currently has about 366× as many live Twitch viewers as Will to Live Online — 1,463 vs 4.

YouTube subscribers

iRacing
288kUp 0.7%
Will to Live Online
3.4k

iRacing currently has about 85× as many YouTube subscribers as Will to Live Online — 288,000 vs 3,380.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Will to Live Online

Will to Live Online is estimated to have 2k – 7k players a day. Around 330k – 860k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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