Head to head
Wilder World: Super Early Access vs World of Warcraft
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Categories
Player activity
Smoothed estimated players over time.
Wilder World: Super Early Access
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~11.9k | Down 0.3% |
| July 2026 | ~11.9k | — |
World of Warcraft
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~563.2k | Up 13% |
| July 2026 | ~500.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Wilder World: Super Early Access
- 43.7kDown 0.1%
- World of Warcraft
- 165.8kUp 0.5%
World of Warcraft currently has about 3.8× as many Discord members as Wilder World: Super Early Access — 165,849 vs 43,704.
Twitch viewers
- Wilder World: Super Early Access
- 0
- World of Warcraft
- 22.5kDown 21%
Wilder World: Super Early Access currently has 0 live Twitch viewers, while World of Warcraft has 22,483.
YouTube subscribers
- Wilder World: Super Early Access
- 24.8k
- World of Warcraft
- 1.9m
World of Warcraft currently has about 78× as many YouTube subscribers as Wilder World: Super Early Access — 1,940,000 vs 24,800.
Reddit members
- Wilder World: Super Early Access
- —
- World of Warcraft
- 3.2m
World of Warcraft currently has 3,157,603 subreddit members; no comparable data is tracked for Wilder World: Super Early Access.
How these estimates are made
Wilder World: Super Early Access
Wilder World: Super Early Access is estimated to have 15 – 7k players a day. Around 10k – 940k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Warcraft
World of Warcraft is estimated to have 640 – 300k players a day. Around 120k – 12m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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