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Warhammer: Chaos & Conquest VS Second Life

Compare Warhammer: Chaos & Conquest and Second Life side by side. See how they compare in terms of player count, popularity, active users, and community size.


Warhammer: Chaos & Conquest
Second Life

Game status

Status

Active

The Warhammer: Chaos & Conquest game status is active.

Status

Active

The Second Life game status is active.

Estimated daily players

Estimated Daily Players

~3.5 thousand

We estimate that Warhammer: Chaos & Conquest has currently around 3.5k players daily.

Warhammer: Chaos & Conquest is a mobile/PC strategy game released in 2019, based on the Warhammer IP but developed by a smaller studio (Hunted Cow Studios). The game had modest popularity at launch, typical for licensed Warhammer mobile/strategy titles, but given its age, ongoing competition, and lack of major recent updates, its player base has declined. Estimate is for a stable but niche active user base mainly among loyal fans.

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Game age

Age

6 years ago

Warhammer: Chaos & Conquest was released on May 2019 and is now 6 years old.

Age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

Platforms

Warhammer: Chaos & Conquest runs on 3 platforms.

Second Life runs on 3 platforms.

Player perspectives

Developers

Publishers

Categories

Warhammer: Chaos & Conquest
Second Life