Head to head
VRChat vs Wild Assault
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Wild Assault
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.9k | Down 0.5% |
| September 2026 | ~1.9k | Down 0.2% |
| August 2026 | ~1.9k | Down 0.8% |
| July 2026 | ~1.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- VRChat
- 36.4kDown 22%
- Wild Assault
- 37Down 44%
VRChat currently has about 985× as many peak concurrent Steam players as Wild Assault — 36,446 vs 37.
Discord members
- VRChat
- 420.2kUp 0.8%
- Wild Assault
- —
VRChat currently has 420,153 Discord members; no comparable data is tracked for Wild Assault.
Reddit members
- VRChat
- 241.5kUp 0.6%
- Wild Assault
- —
VRChat currently has 241,523 subreddit members; no comparable data is tracked for Wild Assault.
Twitch viewers
- VRChat
- 6kDown 20%
- Wild Assault
- 15Down 55%
VRChat currently has about 399× as many live Twitch viewers as Wild Assault — 5,985 vs 15.
YouTube subscribers
- VRChat
- 131kUp 1.6%
- Wild Assault
- 14k
VRChat currently has about 9.4× as many YouTube subscribers as Wild Assault — 131,000 vs 14,000.
How these estimates are made
VRChat
VRChat is estimated to have 130k – 450k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Wild Assault
Wild Assault is estimated to have 98 – 340 players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


