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Underworld Empire vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
February 2017 · 10 years ago

Daily players

18 – 9k
140k – 500k

Estimated players

79
218.1kDown 1.9%

Available on

  • Android
  • iOS
  • Windows
  • Android
  • iOS

Developers

Player activity

Smoothed estimated players over time.

Underworld EmpireVRChat

Underworld Empire

Average monthly estimated players
MonthEstimated playersChange
September 2026~79
August 2026~79
July 2026~79

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~220.3kUp 0.5%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Underworld Empire
VRChat
61.4kUp 15%

VRChat currently has 61,433 peak concurrent Steam players; no comparable data is tracked for Underworld Empire.

Discord members

Underworld Empire
VRChat
416.1kUp 1.2%

VRChat currently has 416,084 Discord members; no comparable data is tracked for Underworld Empire.

Reddit members

Underworld Empire
VRChat
239.6kUp 0.7%

VRChat currently has 239,552 subreddit members; no comparable data is tracked for Underworld Empire.

Twitch viewers

Underworld Empire
VRChat
9.2kUp 31%

VRChat currently has 9,159 live Twitch viewers; no comparable data is tracked for Underworld Empire.

YouTube subscribers

Underworld Empire
VRChat
129kUp 1.6%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Underworld Empire.

How these estimates are made

Underworld Empire

Underworld Empire is estimated to have 18 – 9k players a day. Around 6k – 620k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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