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Head to head

AdventureQuest Worlds vs TrickShot

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

October 2008 · 18 years ago
To be announced

Daily players

48 – 23k
No population data

Estimated players

20.4kDown 2.8%
33Down 5.7%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

AdventureQuest WorldsTrickShot

AdventureQuest Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~20.7kDown 0.6%
August 2026~20.9kUp 0.5%
July 2026~20.8k

TrickShot

Average monthly estimated players
MonthEstimated playersChange
September 2026~36Down 2.7%
August 2026~37Up 16%
July 2026~32

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

AdventureQuest Worlds
34.8kDown 0.9%
TrickShot
100Up 1.0%

AdventureQuest Worlds currently has about 348× as many Discord members as TrickShot — 34,772 vs 100.

Reddit members

AdventureQuest Worlds
44.3kUp 0.7%
TrickShot

AdventureQuest Worlds currently has 44,317 subreddit members; no comparable data is tracked for TrickShot.

Twitch viewers

AdventureQuest Worlds
13Up 86%
TrickShot

AdventureQuest Worlds currently has 13 live Twitch viewers; no comparable data is tracked for TrickShot.

YouTube subscribers

AdventureQuest Worlds
57.3kUp 0.2%
TrickShot
78

AdventureQuest Worlds currently has about 735× as many YouTube subscribers as TrickShot — 57,300 vs 78.

How these estimates are made

AdventureQuest Worlds

AdventureQuest Worlds is estimated to have 48 – 23k players a day. Around 22k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

TrickShot

TrickShot is estimated to have 0 – 150 players a day. Around 320 – 38k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Compare two other games

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From the same developers or publishers.