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Head to head

Tree of Savior: Neverland vs World of Warcraft Classic

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
August 2019 · 7 years ago

Daily players

No population data
860 – 400k

Estimated players

4.7kDown 3.6%
78.1kUp 2.5%

Available on

  • Android
  • iOS
  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Tree of Savior: NeverlandWorld of Warcraft Classic

Tree of Savior: Neverland

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.6kUp 2.0%
August 2026~4.6kUp 1.0%
July 2026~4.5k

World of Warcraft Classic

Average monthly estimated players
MonthEstimated playersChange
September 2026~76.3kUp 1.7%
August 2026~75kUp 0.4%
July 2026~74.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Tree of Savior: Neverland
20kUp 0.4%
World of Warcraft Classic

Tree of Savior: Neverland currently has 20,019 Discord members; no comparable data is tracked for World of Warcraft Classic.

YouTube subscribers

Tree of Savior: Neverland
1.1k
World of Warcraft Classic

Tree of Savior: Neverland currently has 1,140 YouTube subscribers; no comparable data is tracked for World of Warcraft Classic.

Reddit members

Tree of Savior: Neverland
World of Warcraft Classic
782.5kUp 4.2%

World of Warcraft Classic currently has 782,517 subreddit members; no comparable data is tracked for Tree of Savior: Neverland.

How these estimates are made

Tree of Savior: Neverland

Tree of Savior: Neverland is estimated to have 10 – 5k players a day. Around 5k – 530k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Warcraft Classic

World of Warcraft Classic is estimated to have 860 – 400k players a day. Around 190k – 19m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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