The Kingdom of Loathing VS Second Life

Compare The Kingdom of Loathing and Second Life side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Active

The The Kingdom of Loathing game status is active.

Active

The Second Life game status is active.

Estimated daily players

Estimated Daily Players

~5 thousand

We estimate that The Kingdom of Loathing has currently around 5k players daily.

The Kingdom of Loathing is a long-standing indie web-based RPG known for its comedic style. Released in 2003, it has maintained a niche but dedicated player base over the years. Its age and indie status suggest a smaller, stable community rather than a large active player base.

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Game age

22 years ago

The Kingdom of Loathing was released on February 2003 and is now 22 years old.

22 years ago

Second Life was released on June 2003 and is now 22 years old.

Platforms

The Kingdom of Loathing runs on 2 platforms.

Second Life runs on 3 platforms.

Player perspectives

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